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Stylized Laser Beam VFX

This is a VFX for a laser that shoots off to the ground or the sky (depending on how you rotate it) I made this for a course task where we had to make our own VFX using mainly Unreal as our engine.

How i made this:
To make this VFX i started with making a simple cylinder in blender with no cap filling, i imported it into unreal engine as a prop then made a niagra system for the VFX. In the Niagra system i then created multiple Emitters with mesh rendering where i used the cylinder to apply gnonom_alpha textures onto. I then also added an outline texture to the laser by making a texture that inverts the vector parameter using a fresnel effect, that is later multiplied with an particle color. Then to add a more intense look to the laser i also made sure to add a voronoi texture to the outside, this was a more harder task to do since i needed it to be stretchable and being able to rotate and move. I made sure to use a texture coordinator and and a time input data along with an dynamic parameter, and then appended it into a multiply and added it onto the voronoi texture, i also made sure the texture where multiplied with an particle color as well.
Lastly the dark background of the laser is just a larger cone that i then recoloured to dark purple in the "initialize particle" settings and then made sure to render in the order -1 which means that its rendering behind everything else.

Overall this was a really fun thing to make and ive learned alot about VFX in the process of this task, mainly stylized VFX.

Laser Beam First Angle

Laser Beam Second Angle