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Unreal Engine Animation

For this project i was given a task to make animations in blender for an already made character with a complete rigg. These animations I then had to manually import and or convert in unreal to make them usable in its engine for the same character there. After an succesful import of the animations I then proceeded to make a little short clip/movie showcasing the animations and also making use of good camera angle and cinematic cuts too.

It was a bit tricky at first when importing the animations since i had problems with unreal not complying with the root and such but after a bit of tweaking, going back and forth between blender and unreal i finally managed to get the animations working properly.